Published on 03/07/2019 2:13 am
Far Cry New Dawn Lets Ubisoft Explore the Crazy Settings

Far Cry: New Dawn lets Ubisoft explore one of the many crazy settings and ideas the developers have always wanted to play with in the first-person sandbox series the post-apocalypse. And with Far Cry 5, they were finally able to set it up with the game's main ending seeing a nuclear war begin. Far Cry New Dawn serves as a standalone to Far Cry 5, and we'll be diving into the ending sequence today. Here's your spoiler warning: if you haven't played the game and want to go in fresh, turn back now. If not, here's the ending explained in Far Cry New Dawn. If you loved this article and you would like to receive more info regarding Far Cry ND Credits kindly visit our web site. In the second act, Cap receives superpowers by eating the secret forbidden fruit in the north of Hope County, as Joseph believes that they have been chosen by God.


Far Cry New Dawn serves as a standalone sequel to last year's Far Cry 5, and it's also considerably shorter than the original game. Here's how long Far Cry New Dawn is, and how many missions there are in the game. Even after beating the campaign in Far Cry New Dawn, there are still tons of optional things you can do. If you haven't recruited all the Guns for Hire already, make sure to check out the remaining side missions left on your map. These are indicated by blue icons. While it's generally a better idea to recruit them all before actually beating the game, it can still be fun to roam around Hope County with plenty of different options for which allies you want to bring along with you.


17 years after the events of Far Cry 5, Hope County, Montana is now a post-apocalyptic wasteland. Project at Eden's Gate has been disbanded, and the people have been trying to scrape together a living after the nuclear fallout. However, a new group of bandits called the Highwaymen have taken control of the land. They're led by the twins Mickey and Lou, and this marks the start of Far Cry New Dawn. 17 years later, after nuclear fallout and drastic weather conditions, there was a Super Bloom and new life began. Far Cry: New Dawn isn't about the ending of what came before, it's about new beginning, and that theme applies to many of game's core design pillars. Far Cry: New Dawn embraces RPG elements, from tiered enemies to color-coded gear that can level up.


And in the third act, Mickey and Lou decide to investigate New Eden themselves to find out more about this power. As it turns out, Ethan was the one who betrayed the cult, as he wasn't happy about Joseph coming back to assume leadership. This led to the Highwaymen burning down their campsite, and Cap finally manages to defeat them in battle.


In our first playthrough, it took us about 15 hours to complete the campaign, and that includes dabbling in a few Expeditions, and scavenged outposts. We certainly haven't completed every single mission in Far Cry New Dawn yet, though, so completionists will likely be able to spend even more time with the game.



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